local Equipment = {
["weapon_class"] = 300,
["weapon_class_2"] = 300,
["weapon_class_3"] = 300
}
hook.Add( "PlayerSwitchWeapon", "ChangeVelocityOnSwitch", function( ply, oldWeapon, newWeapon )
local speed = Equipment[newWeapon:GetClass()]
if speed then
ply:SetRunSpeed(speed)
return
end
ply:SetRunSpeed(250)
end )