SWEP.PrintName = "Knife"
SWEP.Author = "D_Redpoll"
SWEP.Instructions = "Left Click - Attack. Right Click - Throw"
SWEP.Category = "SmartRp - Weapons"
SWEP.Spawnable = true
SWEP.AdminOnly = false
SWEP.Primary.ClipSize = -1
SWEP.Primary.DefaultClip = -1
SWEP.Primary.Automatic = true
SWEP.Primary.Ammo = "none"
SWEP.Secondary.ClipSize = -1
SWEP.Secondary.DefaultClip = -1
SWEP.Secondary.Automatic = false
SWEP.Secondary.Ammo = "none"
SWEP.Weight = 5
SWEP.AutoSwitchTo = false
SWEP.AutoSwitchFrom = false
SWEP.Slot = 3
SWEP.SlotPos = 0
SWEP.DrawAmmo = false
SWEP.UseHands = true
SWEP.HoldType = "knife"
SWEP.ViewModel = "models\weapons\cstrike\c_knife_t.mdl"
SWEP.WorldModel = "models\weapons\w_knife_t.mdl"
local DeploySound = Sound( "Weapon_Knife.Deploy" ) -- Доставание
local HitSound = Sound( "Weapon_Knife.Hit" ) -- Попадание в игрока
local HitWallSound = Sound( "Weapon_Knife.HitWall" ) -- Попадание в стену
local SlashSound = Sound( "Weapon_Knife.Slash" ) -- Взмах ножом
local StabSound = Sound( "Weapon_Knife.Stab" ) -- Попадание в спину игрока
function SWEP:Equip()
self:EmitSound( DeploySound )
end
function SWEP.PrimaryAttack()
return
end
function SWEP.SecondaryAttack()
return
end
-- Атаку позже буду прописывать --
SWEP.Author = "D_Redpoll"
SWEP.Instructions = "Left Click - Attack. Right Click - Throw"
SWEP.Category = "SmartRp - Weapons"
SWEP.Spawnable = true
SWEP.AdminOnly = false
SWEP.Primary.ClipSize = -1
SWEP.Primary.DefaultClip = -1
SWEP.Primary.Automatic = true
SWEP.Primary.Ammo = "none"
SWEP.Secondary.ClipSize = -1
SWEP.Secondary.DefaultClip = -1
SWEP.Secondary.Automatic = false
SWEP.Secondary.Ammo = "none"
SWEP.Weight = 5
SWEP.AutoSwitchTo = false
SWEP.AutoSwitchFrom = false
SWEP.Slot = 3
SWEP.SlotPos = 0
SWEP.DrawAmmo = false
SWEP.UseHands = true
SWEP.HoldType = "knife"
SWEP.ViewModel = "models\weapons\cstrike\c_knife_t.mdl"
SWEP.WorldModel = "models\weapons\w_knife_t.mdl"
local DeploySound = Sound( "Weapon_Knife.Deploy" ) -- Доставание
local HitSound = Sound( "Weapon_Knife.Hit" ) -- Попадание в игрока
local HitWallSound = Sound( "Weapon_Knife.HitWall" ) -- Попадание в стену
local SlashSound = Sound( "Weapon_Knife.Slash" ) -- Взмах ножом
local StabSound = Sound( "Weapon_Knife.Stab" ) -- Попадание в спину игрока
function SWEP:Equip()
self:EmitSound( DeploySound )
end
function SWEP.PrimaryAttack()
return
end
function SWEP.SecondaryAttack()
return
end
-- Атаку позже буду прописывать --